Description
The weekend is approaching and the next character has arrived just in time to enjoy the time in the lime-light until the next character arrived next week. If everything goes according to plan, that is.
As you can see, the 26:th character to join XELAWL Megamixer 23, is the busty rival of Hakufu Sonsaku; Ryofu Housen. Like her rival, you should not underestimate this busty babe. She is much stronger than she looks and she is ready to kick some major ass. But will she actually be able to do so? There are a lot of strong fighters in this game, many of them are as sexy as she is. Let us find out!
Here is the moveset in detail:
STANDARD B: Deadly Parry / Ryo Style Arhant #36
Ryofu smirks and performs and performs an upwards hook towards the direction she is facing (just like the one in the top-left picture). This hook has the same reach as Capt. Falcon’s forwards Smash-Attack, but does not need any charge-up. If this hook misses an opponent, then Ryofu will sigh and return back to her normal fighting-stance. Thus leaving herself open to get attacked by the opponent(s). Then she must wait three seconds before she can try again. If the hook hit an opponent, then that opponent will get frozen in place as it felt the pain of the hook. Meanwhile, Ryofu smirks some more and performs an open palm-strike with her opposite hand towards that opponent’s belly. This attack will deal a total of 14 % damage (6 % for the hook and 8 % for the palm strike) and a large amount of knockback that can rival that of the Falcon Punch. If more than one opponent was standing in front of her, then this move will affected the one that was closest to her. If she gets attacked while she is performing this move (after hooking an opponent). Then she will take half the damage of the attack she was hit by and continuing performing the rest of the move as usual. But once the opponent is flying, then Ryofu will take the intended damage and knockback from the move she was hit by. After an opponent has been sent flying, Ryofu will return to her normal fighting-stance and look proud of herself. Then she must wait six seconds before she can perform this move again.
When her percentage-counter has passed 100 %, then this move will be transformed into a much stronger version of itself. In which Ryofu will start off with the palm-strike which now produces a large amount of green energy (just like in the upper-right picture). This version of the move has almost three times the forwards-reach and can hit multiple opponents at once (even when they are in the air). If this variant misses an opponent, then Ryofu will sigh and return back to her normal stance. Thus leaving her open to get attacked. Then she must wait four seconds before she can try again. But if the move hits at least one opponent, then the affected opponent(s) will be frozen in place as she gathers power inside her hands. Then she performs a forwards slashing-motion with her arms towards the frozen opponents (just like in the bottom-right picture). This attack will send the opponents flying much further than the “regular version” and deal much more damage overall. Once the opponent(s) have been sent flying, she will adjust her clothes, shake off the overwhelming power and return to her normal fighting-stance. Then she must wait seven seconds before she can use this move again.
SIDE B: Warlord Triple Axis
Ryofu runs forwards and prepares herself by moving one of her legs backwards. Then after getting momentum, she performs three powerful kicks in quick succession while travelling forwards. The distance that Ryofu travels when performing this move is almost as far as the Falcon Kick and it can be used as an additional recovery when outside the stage. All of these kicks combo into each other and deal 5 % damage each, but only the last kick will perform any knockback. The player can decide which direction the opponent will fly, by tilting the control-stick, which also alters the final kick.
· Forwards makes Ryofu perform a kick like the other ones and send the opponent(s) forwards.
· Upwards makes Ryofu perform an upwards somersault that sends the opponent(s) upwards.
· Downwards makes Ryofu perform an axe-kick that sends the opponent(s) downwards.
The amount of knockback the opponent(s) receives is the same across all three variants. If no direction was chosen, then the “forwards-variant” is automatically performed. Ryofu can be damaged while performing this move, but it will not cancel this move. Unless the move has armor and/or deals a ton of knockback (such as a Bob-Omb). After this move has been performed and she has travelled the full distance (regardless if Ryofu hit an opponent or not), then Ryofu will land on the ground. If she was in the air, then she will not be put in a helpless state afterwards. Then she must wait five seconds before she can perform this move again. Otherwise, she will just perform the “initial run”, but nothing else. Thus leaving her open to further attacks.
UP B: Rising Warlord
Ryofu starts kicking towards the direction that she is facing, while moving upwards at a steady pace (just like in the pictures). If an opponent gets hit by these kicks, then that opponent will be dragged along and receive all the remaining kicks. Thus receiving a total amount of 17 % damage by the time the move is completely over. Then once Ryofu has travelled as far as Fox travels when performing his Up B. Then she will perform one final kick that sends the opponent flying and then fall downwards in a helpless state. But if she wasn’t attacking an opponent, then she will not perform the final kick and instantly fall down. She will also travel faster upwards when she is not attacking an opponent. If she gets attacked from behind while she is performing this move (regardless if she attacks an opponent or not). Then the attack will get cancelled and she will receive the intended damage and half the knockback. After she has fully performed this move (regardless if she attacked an opponent or not), she must wait four seconds before she can use it again. But if she was attacked while doing it, she must wait six seconds.
DOWN B: Lightning Strikes
Ryofu crouches down and dashes forwards at light-speed (like in the upper-right picture). If she misses an opponent, then she will reappear a “Falcon Kick-distance” in front of where she initially stood. She will take a deep breath and return to her normal fighting-stance. Then she must wait five seconds before she can try again. If she ended up above a bottomless pit when she stopped, then she will fall downwards in a helpless state. But if she dashes into at least one opponent, then the opponent(s) that she dashed into will be stunned. As she dashes back and forth around them and attacks them with lightning fast strikes (just like in the bottom-left picture). She cannot be damaged while performing this move, while the opponent(s) will quickly rack up a substantial amount of damage. After three seconds has passed, since Ryofu dashed into the opponent(s). She will perform a quick back-dash, back to the location where she stood before she performed this attack. As she watches the opponent(s) receive a moderate amount of knockback. After that she will smirk and adjust her clothes, before returning to her normal fighting-stance. But during this time, she is open to get attacked by the opponents that did not get hit by the attack. Regardless if she gets attacked or not after fully performing this move, she must wait six seconds before it can be used again.
When her percentage-counter is at 100 %, then this move will be transformed into a much stronger version of itself. In which Ryofu crouches down and dashes forwards like usual. But this time, the dash is much faster (almost instant) and have longer forwards-reaching range. If she misses the opponent(s) with this move, then she will dash back to where she stood one second later. Just like the “regular version” if it hit at least one opponent. But she will not be as vulnerable while returning to her normal fighting-stance. Then she must wait five seconds before she can try again. If this move does hit at least one opponent, then she will dash around them and perform the lightning-fast strikes like usual. But this time, the strikes leave behind a green streak of energy behind them and deal much more damage much quicker. Like the “regular version”, Ryofu cannot be damaged while she is attacking the opponent(s) with this move. After four seconds has passed since she dashed into the opponent(s). She will create a large green sphere in the middle of the attack and make it explode (like in the bottom-right picture). This explosion will deal a large amount of knockback and leave Ryofu right where the explosion occurred. She will snicker loudly, brush off some dust on her clothes and return back to her regular fighting-stance. She is wide open while brushing the dust of her clothes, but only for about two seconds. Then once she is done, the player must wait eight seconds before it can be performed again.
FINAL SMASH: For all of my loved ones
Ryofu gets angry and performs a powerful tackle towards the direction she is facing. If she travells as far as Joker does when he initiates his Final Smash without hitting an opponnet. Then she will stop herself, groan loudly and return back to normal. But if she does hit an opponent with her tackle, then a cut-scene will play in which she pushes that opponent towards the ground and lay on top of it. Making the opponnet believing that she is about to seduce it. But instead she will violently grab the area underneath that opponent’s arms, making it scream in pain. Then the camera zooms in on Ryofu’s angry face as she overloads the opponent’s body with energy. Then the camera shows her and the opponent from the side as both Ryofu and the opponent explodes in a bloody manner (just like in the bottom-right picture). This explosion will instantly KO the opponnet (regardless of how low the opponent’s percentage-counter is). While Ryofu either loses a stock or takes 65 % recoil damage, depending on how high her own percentage counter was at the moment. Then the cut-scene ends as the battle carries on as usual. If she survived the explosion, she will lay still on the ground and pant loudly. But she cannot be harmed by the other opponent(s) in this state. Then she will get up on her legs and be free to move around without taking damage for an additional three seconds. Before she returns back to normal. If more than one opponnet was hit by initial tackle, then only the closest opponent will be part of the cut-scene. But all the other nearby opponents will receive a large amount of knockback from the blooddy explosion.
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Now that this moveset has been released. It is slowly time to work on the moveset for a certian bean. Though I am sure it will be a hassle to make this one. But that is a challenge that I gladly accept.
Thank you very much for reading this moveset and have a weekend.