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Dissunder — Codex of the Ironclad Warlock. DnD RPG Item 5$ [🤖]

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Published: 2024-03-05 01:07:47 +0000 UTC; Views: 1680; Favourites: 20; Downloads: 0
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Description

     
In the rugged peaks of the Ironskull mountains, where the orc shamans commune with the spirits of war and iron, the Codex of the Ironclad Warlock was forged. This spellbook is a testament to the orcish blend of primal magic and unbreakable will, its pages bound in the skin of the mightiest war beasts and inscribed with the blood of the shamans themselves. It is said that the Codex was created during an eclipse, under the baleful gaze of Gruumsh, the one-eyed god of the orcs.

Properties of the Codex of the Ironclad Warlock:

Warlord's Command: The user can cast 'Command' without expending a spell slot once per long rest, with the command word resonating with the authority of the orcish gods.

Primal Fortitude: The Codex grants the bearer advantage on saving throws against being frightened and on Constitution checks to maintain concentration on spells.

Shaman's Fury: Spells cast from this tome that invoke the spirits of war (such as 'Spiritual Weapon' or 'Spirit Guardians') have their duration extended by 50%.

Curses of the Codex of the Ironclad Warlock:

Blood Pact: Every time the Codex is used to cast a spell, the caster must pass a DC 10 Constitution saving throw or take 1d6 necrotic damage as the book siphons their vitality.

Wrath of Gruumsh: If the user fails three consecutive saving throws imposed by the Blood Pact, they are blinded in one eye until they complete a long rest, as a temporary sign of Gruumsh's displeasure.

Orcish Recklessness: When a spell from the Codex is cast with an amplified effect, the user must succeed on a DC 12 Strength saving throw or be compelled to charge towards their enemy on their next turn, reflecting the orcs' impulsive nature in battle.

Lore:

The Codex is believed to be not just a collection of spells, but a vessel of the orcs' collective martial spirit. It is rumored that the first shaman to use it became so powerful that he could call upon the spirits of fallen orc warriors to fight alongside him. Yet, the Codex demands a piece of the user's soul with every spell, making it a dangerous tool that could turn against those unworthy of its power.

Use in Campaign:

The Codex could be the prize in a conflict between orc tribes, with the party caught in the middle, or it could be sought after by a non-orc spellcaster eager to harness its unique magic. It would provide a fascinating narrative for a character who seeks to understand the raw and primal magic of the orcs, potentially at great personal cost.
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