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Maelora69 — Shadows of Brimstone: Cheyenne Sweetwood (SFW)

#apache #native #scout #tribal #shadowsofbrimstone #huntress #indian
Published: 2018-12-12 22:38:48 +0000 UTC; Views: 168496; Favourites: 2221; Downloads: 793
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Description

“That's not the beginning of the end -
That's the return to yourself
The return to innocence…

 Love
Devotion
Feeling
Emotion

Don't be afraid to be weak
Don't be too proud to be strong
Just look into your heart, my friend
That will be the return to yourself -
The return to innocence… 

If you want, then start to laugh
If you must, then start to cry
Be yourself, don't hide
Just believe in destiny, 
Don't care what people say
Just follow your own way
Don't give up and use the chance
To return to innocence…”


 Enigma, ‘Return to Innocence’

  www.youtube.com/watch?v=Rk_sAH…

 

(What gives this song its power is the soaring native vocal chant that provides the chorus.  What many listeners don’t know, however, is that these lyrics are not Native American, but are sung by an elderly Taiwanese aboriginal couple, from the native Amis peoples, who had been singing for years until this song sampled one of their chants… without giving them credit.  Fortunately, the record company were forced to settle out of court and gave them due credit in the end, and the couple worked with similar groups like Deep Forest before they died in 2002.) 

Is it me, or is actually getting better? This lovely lady is Cheyenne Sweetwood, the female Indian Scout from Shadows of Brimstone.  The furry creature behind her is the shaman, Leah Bright Waters, in one of her many skin-changed forms.


The Native American in Western lore and in Brimstone

Native Americans have, of course, not always been served well in the Western genre. Originally, they were often depicted as dangerous savages in the ‘cowboys & indians’ genre, and even later well-meaning characters like the Lone Ranger’s sidekick, Tonto, tended to miss the mark widely.  Very seldom did the movies mention the inconvenient fact that white people basically stole the country they’d been living in for thousands of years. It wasn’t really until James Stewart’s ‘Broken Arrow' in 1950 that we saw a sympathetic depiction of natives, in which they were presented as people and their culture was accurately described without mockery.  In recent years, of course, we have thankfully become more concerned with accurate and sensitive depictions of native people, and some films are even presented from their viewpoint.

As in the ‘Shadowrun’ games, Shadows of Brimstone depicts a world with magic, in which the native ‘Ghost Dance’ of 1890 halted the white advancement westwards, and brought an uneasy peace between the two peoples, who had to accept they needed to deal with one another. This had a profound effect on the tribal cultures also – many felt that the coming of the white settlers changed everything, and that they too may have to develop a similar civilisation, with their own laws and cities, if they were to keep what the Ghost Dance had won for them.  By the end of the century, tentative efforts brought about a fragile peace – a pace that was shattered by the Night of Screams, when Brimstone blew and the Void unleashed horrific monsters into the land.   Natives and settlers both realised there were more dangers in the world than warring cultures, and had to unite against the very real threat the tribes called ‘the Great Darkness’.


The Indian Scout In Shadows of Brimstone

The ’Indian Scout’ class takes its place among the core Heroes of Brimstone, being a flexible Hero who excels at scouting and exploring.  The class represents a person with a foot in both worlds, being native born but having worked as a scout for the army of the white men (as frequently occurred in real life too). Some Brimstone fans believe the class to be underpowered, but I don’t share that view.  While more fragile than some Heroes, with slow Health and Sanity progressions, the Scout is a very flexible class that is great at the exploration elements of the game.  With stealth, outdoor skills like tracking, and just a touch of magic, the class feels very much like a D&D Ranger (another class that tends to be considered niche or underpowered).

They begin with rounded stats, good in all areas without excelling at any one area.  With high Initiative and Movement, they have Tracker which lets them redraw an Encounter card or Exploration token once per game.  They get solid Starting Upgrades too; Cavalry Scout, which helps their movement and lets them regain Grit twice as fast, Heightened Senses, a very potent ability that lets them reroll attack or defence every round, and Savage Attack that lets them spend Grit for more Combat dice. Finally, they start with excellent equipment – the three-shot Carbine rifle and the potent Tribal Hatchet, giving them good abilities at range or melee right from the start.  Both of these have two Upgrade slots, so they can keep their signature weapons  as they level up – adding a second melee weapon is a no-brainer, making them powerful hand-to-hand fighters.

Everyone agrees they are a solid starting choice, but some players find their level-up options underwhelming, mostly due to their slow Health and Sanity progression – and the fact that while they begin with high Initiative, they cannot improve it, so they may eventually lag behind other classes.

They  have four talent trees like every other class, including Tracking and Stealth, which focus on the scouting aspects of the class.  But let’s discuss Cheyenne’s two talent trees, Warrior and Tribal, which lean more towards the mystical elements of the class.  While Cheyenne, isn’t a Shaman, as such, like many of the People,  she calls upon the spirits of the land in battle.  

Battle Scout gives her friends an Initiative boost once per game and lets her recover a Grit. Warrior’s Spirit adds to her Spirit stat and lets her act before enemies on her Initiative count. Warrior’s Heart gives her 5+ Spirit Armour, a rare and powerful ability that protects against Sanity loss and Corruption.  The capstone ability of the ‘Warrior’ tree is the flavourful Counting Trophies, which allows her to heal San loss from the Posse depending on how many foes she’s killed so far.

Voices of the Ancestors adds to her Lore stat and lets her take San loss to recover Grit – essentially turning Whiskey tokens into Tonics for her! Guardian Spirit adds some Darkness control, allowing her to cancel Darkness or Growing Dread once per game.  As these ‘debuffs’ can get quite nasty, it’s a good ability to use at a vital time.  Cleansing Ritual adds to her Max Grit and allows her to spend Grit to remove Corruption from herself or others.  The capstone ability of the ‘Tribal’  tree is Vengeful Spirits, allowing her to damage all her enemies by spending Grit and heal her San loss in the process! Even better, it works once per battle rather than once per adventure!

 

Cheyenne as a character

As an experienced Hero, Cheyenne has maxed the ‘Tribal’ tree and is one level off doing the same to ‘Warrior’.  She has high Lore, Spirit and Agility, but only average Cunning, so she does well in encounters that deal with mystical elements. She has a hefty 5 Max Grit, allowing her to make frequent use of abilities like Vengeful Spirits and Cleansing Ritual.  She has balanced Health and Sanity; not excessive but she’s not fragile in any way either.

She’s also learned several ‘Tribal Dances’, making good use of her Tribal keyword and good Spirit stat. Wind Dance slows her foes at the start of a battle, while Void Dance can literally open a Portal to another realm! She has also learned about her totem spirit – the Eagle – during her vision-quests at the shaman’s lodge, and by making the correct observances before an adventure, can redraw a Threat or Darkness card, which ties in nicely to her Tracker and Guardian Spirit skills.


Cheyenne has collected some nice gear in her adventures, almost all of it tribal themed. Having fully upgraded her Carbine and Tribal Hatchet, she has added the money-making Indian War Club and the powerful Black Fang Hatchet to her arsenal. The latter lets her add extra damage by burning Dark Stone, making her one of the heaviest hitters in the game. True, she has to carry a supply of the stuff around, which can lead to Corruption, but her Cleansing Ritual and Warrior’s Heart can help mitigate that. Her Tribal Knife lets her recover San loss as she fells foes, which synergises well with Voices of the Ancestors (as does her Rune of Darkness). She can only use two melee weapons each round, of course, but she has plenty of options there.  Her Healing Stone allows her to heal herself or others, and her Rune of Shadows and Lucky Charm can prevent all damage from one source per adventure, which adds considerably to her ability to hold the front line. Her Vulture and Eagle Feathers are characterful Upgrades that improve her Health, Agility, and Scavenging ability.

Lastly, we should mention her ‘sidekick’, Red Cloud, the Indian Brave. The fifth tribal warrior to bear that name in her service, he stands proudly at her side in battles, honouring the four previous warriors who have since departed for the Happy Hunting Grounds… As an Ally, he’s not as sturdy as Cheyenne, but he can still provide extra attacks as he fights at her side, as long as she doesn’t expose him to serious harm.

 

In summary, Cheyenne is a real asset to the Fallen Angels posse, being a strong melee fighter who can also make rapid ranged attacks deal out a lot of damage. Heightened Senses makes her decent defensively in holding a line, and she has some decent once-per-battle skills like Wind Dance and Vengeful Spirits.  Her ‘Dailies’ like Battle Scout and Guardian Spirit can come in handy too.  While not the scout Crow Lightfoot is in the tracking and stealth departments, she can still help the Posse explore and reach its goals quicker, and can add considerable firepower to the team offence in battle.

 

Cheyenne Sweetwood

Indian Scout                     (Keywords: Scout, Tribal)

                                                                       

Agility                3 (4)      Level: 7               Defence              4+

Cunning             2            XP: 6185             Willpower           4+

Spirit                 5                          

Strength            3            Initiative             5

Lore                  5            Health                20          (+1)      

Luck                  2 (3)      Sanity                18          (+3)      

                                                                       

Combat               2           Ranged ‘to hit’   4+

Max. Grit            5            Melee ‘to hit’     4+

 

Abilities

Tracker: Once per Adventure, you may discard and Re-draw an Exploration Token or Encounter card just revealed.

Fast: +1 Move 

Cavalry Scout: You may roll 2 dice for Move each turn and choose which to use.

Heightened Senses: Once per turn you may Re-roll a single To Hit roll or Defence roll.

Savage Attack: Use 1 Grit to gain +2 Combat until the end of the turn (limit once per turn)

 

Tribal Dances

Tribal Wind Dance (Artefact, Canyon, Tribal, Dance) $300. Tribal only

Once per Fight, make a Spirit 6+ test at the start of a turn. If successful, all Enemies are -2 Initiative this turn. Limit of 1 Dance may be used per turn.

You take 1 less damage from each Hit done to you by a Void Enemy (minimum of 1 Damage per hit)

Tribal Void Dance (Artefact, Canyon, Tribal, Dance, Void) $500, Tribal only.

Once per Adventure, make a Spirit 6+ test. If successful, replace any one Doorway with a Gate and you may choose which World card the Gate leads to (may not be used in a Mission that does not use Gates).

 

Spirit Guide

You must pass a Spirit 5+ test to gain 25 XP and the Vision Quest Bonus for your Spirit Guide to use Once during the next Adventure

Eagle: Discard and Re-draw a Threat or Darkness card.

 

Upgrades

Voices of the Ancestors: You may take 4 Sanity Damage, ignoring Willpower, to recover 1 Grit. +1 Lore.

Battle Scout: Once per Adventure, give all other Heroes +2 Initiative until the end of the turn.

You may Recover 1 Grit. 

Warrior’s Spirit: You may now Activate before Enemies at your Initiative level. +1 Spirit.

Guardian Spirit: Once per Adventure, you may cancel a Growing Dread or Darkness Card on the d6 roll of 3+

Cleansing Ritual: Use 2 Grit to remove a Corruption Point from yourself or an adjacent Hero. +1 Max Grit

Warrior’s Heart: Spirit Armour 5+

Vengeful Spirits: Once per Fight, use 2 Grit to do one automatic Hit to every Enemy on your Map Tile.

Heal 1 Sanity Damage for each Hit done.

 

Upgrade Bonuses

+1 Lore.  Also, gain 2 Sanity.

+1 Spirit. Also gain +2 Health.

+1 Strength. Also, gain +2 Health.

+1 Max Grit

+1 Max Grit

+3 Health and +3 Sanity

+2 Side Bag Token Capacity

 

Equipment (weight 8/8)

Lucky Charm (Personal, Charm) +1 Luck. Once per Adventure, ignore all Damage from a single source.

Carbine (Gear, Gun, Rifle) Range 8, Shots 3, 2 Hands, Weight 1, Upgrades 2 (0), $400

Indian Hatchet (Gear, Hand Weapon, Tribal) Tribal, Traveller, or Frontier only

$250, Hands 1, Upgrades 2 (0), Weight 1. Your Combat Hits are +1 Damage.

Black Fang Hatchet (Artefact, Hand Weapon, Tribal) Tribal, Traveller or Frontier only. +1 Combat

$425, Weight 1, Hands 1, Upgrades 1 (0). Use 1 Dark Stone to add +3 Damage to one of your Combat Hits.

Eagle Feather (Upgrade 1, Tribal) +1 Agility, +2 Health, $250, Tribal, Traveller, or Frontier only)

Rune of Darkness (Upgrade, Rune, Darkness) Requires 1 Upgrade. Use 1 Dark Stone to Attach to any Item.

Any time the Darkness moves on the Depth Track, you may Heal 1 Sanity. $225, DS 1

Rune of Shadows (Upgrade, Rune) Requires 1 Upgrade. Use 1 Dark Stone to Attach to any Item.

Use 1 Grit to ignore the Damage from a single Enemy Hit. $200, DS 1

Rune of the Traveller (Upgrade, Rune) Requires 1 Upgrade. Use 2 Dark Stone to Attach to any Item.

You are +1 Move. You gain the Keyword: Traveller. $175, DS 1

Healing Stone (Artefact, Magik) $150, Weight 1

Once per Adventure, Heal 2d6 Wounds/Sanity (any mix) from a single Hero. 

Void Hound Tooth (Artefact, Void, Charm) Weight 1, $375

You take 1 less Damage from each Hit done to you by a Void Enemy (minimum of 1 Damage per Hit)

War Paint (Gear, Tribal) $250

Discard during a Fight. Until the end of that Fight, you are +1 Combat and +1 Initiative. If Keyword: Tribal, you are also +1 Damage on all of your Attacks until the end of that Fight.

Tribal Knife (Gear, Hand Weapon, Tribal, Blade) $1200, Weight 1, Hands 1, Upgrades 1.

+1 Combat. Any time you kill an Enemy, Heal 1 Sanity. Tribal, Traveller or Frontier only.

Vulture Feather (Upgrade, Tribal) $150, Requires 1 Upgrade. Tribal, Traveller or Frontier only.

Whenever you kill an Enemy, you may roll a d6. On the roll of 4+, draw a Scavenge card.

Gar’Dhuli Swamp Salve (2) (Artefact, Jargono, Plant) Weight 1, $125

Discard to Heal d6+3 Wounds, or Heal an Injury on the roll of 4+

Old Map (Gear, Map) $25 Once per turn, you may cancel and Re-draw an Encounter or Map Card just drawn.

After each use, discard Old Map on the d6 roll of 1 or 2.

Wild Horse (Transport, Animal, Limit One Transport) $750 Scout only

Gain 10 XP each time you Travel. Once per Town Stay, cancel and re-draw a Daily Event card.

 

Red Cloud

Indian Brave Henchman Ally (Keywords: Ally, Frontier, Tribal)      Size: Medium

 

XP 4 (4 Upgrades)                             Cost $400    

Move                   6                           Health 16           Defence             4+          Ranged               4+

Combat               2                           Sanity 18 (+2)    Willpower          4+          Melee                  4+

Initiative             4                            Corruption Resistance: 2

 

Weapons

Brave’s Hatchet: Combat Hits are +1 Damage and may get Critical Hits

 

Abilities

Skills & Items: Henchman has a value of 1 in all Skills and may carry and use up to 2 Weight worth of Items, as well as up to 2 Side Bag Tokens.

‘Check It Out!’: Once per turn, a single Henchman may attempt to cancel a Depth Event, or a Growing Dread or Darkness card, as it is played. Roll once on the Henchman Exploration Chart to find the result.

Light Foot: Initiative 4, Move 6, may not use Guns and gains Keyword: Tribal

Warrior Guide: Basic Weapons are replaced with Brave’s Hatchet. Also may use ‘Check It Out!’ ability to cancel and re-draw Encounter cards. 

 

Upgrades

Sidekick: This Henchman has a Revive Token that may only be used by him, once per Adventure, to fully Heal Health and Sanity and/or cancel a Gruesome Fate roll.

Hearty: The Henchman now has +4 Health.

Ignorance Is Bliss: The Henchman now has +4 Sanity.

Caution: When this Henchman rolls on the Henchman Exploration Chart, he gains +1 to the roll.  

Related content
Comments: 61

wingitprod [2022-12-26 22:53:42 +0000 UTC]

👍: 1 ⏩: 0

Rand-Tor [2022-12-19 19:45:36 +0000 UTC]

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greatwhiteshark1993 [2022-06-07 12:19:18 +0000 UTC]

👍: 1 ⏩: 0

ZayTanikka [2022-04-12 06:25:15 +0000 UTC]

👍: 1 ⏩: 0

chevyblazer39 [2022-02-15 10:40:16 +0000 UTC]

👍: 0 ⏩: 0

ArmamentDawg [2022-02-06 20:47:20 +0000 UTC]

👍: 1 ⏩: 0

El-Jorro [2021-05-19 22:26:23 +0000 UTC]

👍: 3 ⏩: 1

Maelora69 In reply to El-Jorro [2021-05-19 22:56:34 +0000 UTC]

👍: 1 ⏩: 0

evanzu25 [2021-04-14 15:51:11 +0000 UTC]

Hidden by Owner

👍: 0 ⏩: 1

Maelora69 In reply to evanzu25 [2021-04-14 16:29:02 +0000 UTC]

👍: 0 ⏩: 0

DontCallMeAnOtaku [2021-03-01 14:53:21 +0000 UTC]

👍: 0 ⏩: 0

JRTHEDEVIANTARTIST [2020-11-12 23:53:38 +0000 UTC]

👍: 0 ⏩: 1

Maelora69 In reply to JRTHEDEVIANTARTIST [2020-11-12 23:54:16 +0000 UTC]

👍: 0 ⏩: 0

MurthorOathstone [2020-03-22 20:35:30 +0000 UTC]

👍: 0 ⏩: 1

Maelora69 In reply to MurthorOathstone [2020-03-22 22:07:42 +0000 UTC]

Yes, it's here on her naughtier picture... Shadows of Brimstone: Cheyenne Sweetwood (NSFW)

Enjoy!

👍: 0 ⏩: 0

Kyouken0w0 [2019-09-24 14:39:23 +0000 UTC]

Great job!

👍: 0 ⏩: 1

Maelora69 In reply to Kyouken0w0 [2019-09-24 22:52:34 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

Lovethewhiteman [2019-07-05 03:19:40 +0000 UTC]

Where can I buy this game

👍: 0 ⏩: 1

Maelora69 In reply to Lovethewhiteman [2019-07-05 16:12:29 +0000 UTC]

flyingfrogproductions.mybigcom… or any good game shop that sells RPGs. 

👍: 0 ⏩: 0

only2gunsbuilt [2019-06-17 03:30:06 +0000 UTC]

Hidden by Owner

👍: 0 ⏩: 1

Maelora69 In reply to only2gunsbuilt [2019-06-17 06:11:24 +0000 UTC]

Fuck off

👍: 0 ⏩: 0

Levia-the-Dragon [2018-12-14 12:24:40 +0000 UTC]

Ahhh, that concept of magical powers stopping "manifest destiny" from stealing any more land sounds like a fascinating story idea, although it's kind of awkward that the lore of the setting ultimately has the native people later on teaming up with those that were... let's be real here, invaders and perpetrators of attempted genocide.

Uniting to face another threat and trying to find peace in the aftermath of bitter generations-long conflict is all well and good, but it feels like it would be hard to engage in good faith with a group that tried to wipe you off the map in more ways than one.

👍: 1 ⏩: 1

Maelora69 In reply to Levia-the-Dragon [2018-12-14 12:38:15 +0000 UTC]

Yeah, that's true, it's not a perfect solution.  I think it just gives both sides breathing room, the realisation that they _have_ to learn to live with each other. The whites can't wipe out the natives, but neither are they going away - this is their country too, after many generations. And the young are not necessarily responsible for the sins of their fathers. Men like Lawson Lafferty were idealists who fought to end slavery in the Civil War. His daughter Laverne learned jazz cornet in Boston gin-joints from black bluesmen, and she's fighting for women's suffrage and racial rights.  

And maybe, as odd as it sounds, the Night of Screams that brought all the monsters out might work to humanity's benefit.  Racial divisions seem especially silly when tentacled monsters are trying to eat everyone. They have to fight together, whether they like it or not.  Perhaps in the aftermath, they might learn from that.

And as always, the young are more progressive in every generation. The Fallen Angels posse has white gals, gypsies (Mexican gitanos), native girls - as well as half-demons and vampires Also, religious-wise, they have Protestants (Candy), Catholics (Cami), Atheists (Laverne), Animists (Cheyenne), and Pagans (Evangeline).  Change may come slowly, but there is hope. Part of moving forward is forgiving, even if the anger is perfectly justified. This comes across in the game 'Detroit Become Human' - if you lead a peaceful revolution for android rights, you say: 'Humans are our creators, and they have been our oppressors. From tomorrow, we must make them our partners'.   

The real world is shitty enough, so I like to have some hope in my RPGs. Otherwise everyone might just be tempted to let the tentacled horrors just eat everybody and be done with it! 

👍: 0 ⏩: 1

Levia-the-Dragon In reply to Maelora69 [2018-12-14 14:14:16 +0000 UTC]

Yeah, that is true, fiction can let us apply a more hopeful outlook to the world, to recognise what we need to change, or even just what is theoretically possible, even if in the real world there seems to be a very real risk of things backsliding rather than getting better with each new generation, trump aside, an increasing and worrying percentage of people across all demographics seem to be losing faith in the ability of democracy to function, and however legitimate concerns may be with how it is working in practice, the probable alternatives at this juncture would likely lead to authoritarianism.

👍: 0 ⏩: 0

MCDLXXVI [2018-12-13 18:29:42 +0000 UTC]

Flagged as Spam

👍: 0 ⏩: 1

Maelora69 In reply to MCDLXXVI [2018-12-13 20:09:54 +0000 UTC]

Enjoy your ban!

👍: 0 ⏩: 0

Fuego-fantasmal [2018-12-13 17:59:27 +0000 UTC]

 

👍: 0 ⏩: 1

Maelora69 In reply to Fuego-fantasmal [2018-12-21 19:36:43 +0000 UTC]

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robertfry73 [2018-12-13 15:21:04 +0000 UTC]

Very nice works.

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vanBlood [2018-12-13 05:35:38 +0000 UTC]

Great

👍: 0 ⏩: 0

queenElsafan2015 [2018-12-13 03:24:44 +0000 UTC]

Wow, what a woman

👍: 1 ⏩: 1

Maelora69 In reply to queenElsafan2015 [2018-12-21 19:36:32 +0000 UTC]

Thanks!

👍: 0 ⏩: 1

queenElsafan2015 In reply to Maelora69 [2018-12-21 19:47:45 +0000 UTC]

No problem dude

👍: 0 ⏩: 1

Maelora69 In reply to queenElsafan2015 [2018-12-21 21:50:59 +0000 UTC]

Not a dude but thanks!

👍: 0 ⏩: 1

queenElsafan2015 In reply to Maelora69 [2018-12-21 21:59:49 +0000 UTC]

My bad lol

👍: 0 ⏩: 0

Shadow-Walker-22 [2018-12-13 02:52:08 +0000 UTC]

   

👍: 0 ⏩: 1

Maelora69 In reply to Shadow-Walker-22 [2018-12-14 12:38:31 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

Shadow-Walker-22 In reply to Maelora69 [2018-12-14 14:47:00 +0000 UTC]

You're welcome

👍: 0 ⏩: 0

FelixDrake [2018-12-13 02:36:14 +0000 UTC]

Both versions look fantastic!

👍: 0 ⏩: 0

ArtAdmirer1-75th [2018-12-13 02:34:58 +0000 UTC]

That's a Gorgeous Piece of Work  Thank You for Your Generosity in Sharing & Allowing Us to FaveYour Works  'HOOOAAH!' 

👍: 0 ⏩: 0

Mikesw1234 [2018-12-13 00:40:10 +0000 UTC]

Beautiful! kachima  has definitely improved her skills a bit. Not that she needed to of course. She was ALWAYS a great artist... despite the freakishly huge nipples she seems obsessed with. 

Obviously the the actual real life "Ghost Dance" ended in tragedy with the horrific 1890 Wounded Knee Creek Massacre. Ken Burns documentary series The American West covers this event along with many similar occurrences such as the lesser known but arguably worse Sand Creek Massacre in 1864.

James Fenimore Cooper's Leatherstocking Tales novels (most notably Last of the Mohicans) were probably the first literature to portray the Native Americans in even a remotely respectful light. Of course the early film adaptations all had White actors playing all the Native roles. Michael Mann's 1992 adaption with Daniel Day Lewis is pretty underrated though.

To my knowledge the only major film to feature the Taiwanese aborigines in any significant way is Warriors of the Rainbow, about a real life uprising by the Seediq people against the Imperial Japanese occupiers in 1930.
www.youtube.com/watch?v=u_ocnU…

👍: 0 ⏩: 1

Maelora69 In reply to Mikesw1234 [2018-12-13 08:54:16 +0000 UTC]

Ehh, that's just the way the artist does things. I try not to ask an artist to change their style. It's exaggerated but still proportional. 

And yes, the tail end of the 19th century was depressing for pretty much all tribal peoples as the age of empires wound down. It's nice to imagine a world where things turned out differently, and they could retain at least some of their land and lifestyle. 

I'm bitterly opposed to changing the ethnicity of characters for movies, as we've likely discussed.  But Daniel Day Lewis is convincing in the role, and there are other actors like Antonio Banderas who can convincingly play several ethnicities because of his mixed blood. And I'm fine with guys like Ben Kingsley portraying Indian or Caucasian roles, obviously. Once there was a lack of ethnic actors to draw from, but that's not the case today.   

That's a great insight, thanks for that link! I didn't know anything about them until the Enigma scandal. We often forget how diverse other cultures really are.  I can't believe I've never seen that film, it looks great!

👍: 0 ⏩: 1

Mikesw1234 In reply to Maelora69 [2018-12-13 15:44:44 +0000 UTC]

You know I'm just teasing.

Kingsley was amazing as Gandhi (it's a shame his career has never really reached such heights since) and to be fair, Day Lewis's character was supposed to be a caucasian who was simply raised by Native Americans. 
en.wikipedia.org/wiki/Natty_Bu…

The original Taiwanese version of Warriors of the Rainbow is actually four and half hours long but the internationally released version is only two and a half. The original is harder to get your hands on.

I wouldn't mind a big budget film about the ancient Filipino natives... if this telenovela with the lovely Marian Rivera is anything to go by... (yeah, I'm willing to bet it's pretty sensationalized)
www.youtube.com/watch?v=WPGvZh…

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Maelora69 In reply to Mikesw1234 [2018-12-13 16:53:49 +0000 UTC]

Ah, you're right, for some reason I always though Hawkeye was supposed to be mixed race... My bad. 

Ben Kingsley did a lot of TV work over in his native UK (he's from the not very exotic Scarborough actually!) and always put in good performances, whatever he was playing.  Though obviously he was never going to top his defining role as Ghandi. 

I'll definitely watch Warriors of the Rainbow - sounds like just my thing, and these stories too often don't get told enough.  

That's a very pretty girl in a sexy costume! Most countries have fascinating history mythology and it's good to see these stories being told.  They mention steppe nomads a lot in Forbidden Fortress, so I'm hoping for a cute Mongolian warrior girl at some point. Always loved Aigle in Rumble Roses, especially her heel persona. 

👍: 0 ⏩: 1

Mikesw1234 In reply to Maelora69 [2018-12-13 22:25:17 +0000 UTC]

There was a joint Russian/German movie about Genghis Khan called Mongol from years ago. Unfortunately it primarily focuses on his early life and only alludes to all the genuinely badass and epic (and really nasty) stuff he did.
www.youtube.com/watch?v=Hr_PNo…

REALLY good musical score though! Get's right under your skin!
www.youtube.com/watch?v=D4CIh_…

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thormemeson [2018-12-12 22:56:12 +0000 UTC]

Mmm she looks yummy

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Maelora69 In reply to thormemeson [2018-12-13 00:05:39 +0000 UTC]

She does

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lordtrigonstar [2018-12-12 22:54:24 +0000 UTC]

Ah!Now Chieftain Pocatello will be proud of you to see Cheyenne Sweetwood.

By the way what kind of the bra she wear it.It look beautiful if the wind blow.

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Maelora69 In reply to lordtrigonstar [2018-12-13 00:06:12 +0000 UTC]

I know you were waiting for this one!

That top is one of Leah's - it won't stay on when there's a strong breeze

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lordtrigonstar In reply to Maelora69 [2018-12-13 00:35:09 +0000 UTC]

Talk about Wild Wild West yes.

You told me once that wolf is Leah.I wonder is Leah is a lesbian if yes look at her eyes.

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