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Nathanomir — Barbarian Wall

Published: 2014-03-18 22:44:28 +0000 UTC; Views: 19407; Favourites: 229; Downloads: 635
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Description

One night, Henry Lockhaven told his daughter Aura this tale ...

The warriors Iryndelle, Yveramore, Tannerra, and the sorceress Lunambyra, rode into the ancient realm of Phrathia looking for adventure. The young Queen Theda hired the easterners to be her auxiliary guard. Theda liked that the Sarethians wore almost as little as she. Their stories of battles, magic, and treasure delighted the queen, who had never stepped foot outside the capital.

At first, the Sarethians weren't sure what to make of this nineteen-year-old barefoot monarch who wore less than they did and dyed her hair purple. And she called them barbarian! They had no complaints, however. Theda paid them well, fed them even better, and demanded little except to hear more tales. The friends liked sleeping in real beds with a solid roof over their heads.

On the first morning of summer, Theda entered her throne room. As usual, her uncle Varman, who served as her chief advisor, greeted her. Unlike other mornings, Varman drew his sword. Her regular guards, led by Captain Mustelon, also drew their swords, and stood behind Varman in a semicircle of nonchalance. It took Theda a few moments to realize that her uncle meant to assassinate her, with the full support of her own troops. The prince bore down on Theda, backing the terrified girl up onto the dais.

"What are you doing, Uncle? I'm your niece," Theda stammered. "I'm your queen!" She looked at her guards, who simply stood by. She shouted to them, "Help me!"

Mustelon shrugged. He said, "His gold's better than yours, Your Majesty."

"You look too much like your mother," Varman snarled. "I told my brother not to marry a Beryt princess. No dark skinned halfbreed is going to sit on my brother's throne!"

Surrounded by people she grew up with, yet alone in her own court, Theda, the Queen of Phrathia, screamed.

As Varman readied his sword to strike his niece, the Sarethians stormed into the throne room. The barbarians had heard the scream. It took Iryndelle only seconds to disarm Varman, while Lunambyra sent him to the floor with a well placed spell. Yveramore and Tannerra forced the guards to retreat from the dais. The Sarethians built a formidable wall of taught flesh and iron will before the queen.

"There will be no assassination, today!" Iryndelle shouted.

Upon seeing barbarian steel, Mustelon bolted from the throne room. Varman looked up at the resolute sorceress standing on his chest. The ball of lightning crackled in her hand. He whimpered.

Queen Theda was not sure what shocked her more, the treachery of her own people, or the loyalty of these "barbarians."

DAZ Studio 4.6 Pro -> Reality 2.5 -> Luxrender 1.3 -> GIMP 2.8. Almost clean render (GIMP used to clean up an optical illusion). 64 hour bake time.

All names and characters copyright Nathan Boutwell, 2014.

===

Inspired by Boris Vallejo and Frank Frazetta (with not some little influence by Alberto Vargas). In the center, from left to right are Yveramore, Tannerra, Lunambyra, and Iryndelle. Theda is in the background. The sot on the floor is Varman (yes, if you look closely, you will notice a guy in the scene). The barbarian quartet will be back for more scantily clad sword and sorcery fun. Theda will be busy for some time "questioning" her uncle in the dungeon. If we see Varman at all in the future, it will be as a head on a spike.

With five G2FHDs, this scene pushed the limits of my computer, and my beastie is a Sager gaming machine. Needless to say, I could not save this as one scene. It would never have opened again. Each figure was clothed, posed, textured, tested, retextured, retested, positioned, reposed, and saved separately, then merged into the throne room setting for the final render. Two months worth of tweaking, whiskey, and cussing was required. It took fifty different renders to finally get it right (it's amazing what doesn't show up until around the 30th hour).

If you have any questions about technical or content information, leave me a comment. There are way too many to list here, and this description is long enough as it is. 

Related content
Comments: 28

mattpantyhose [2020-04-18 19:28:19 +0000 UTC]

How did I miss this image?! If not for the recent poll by Curia-DD I wouldn't have seen it.

👍: 0 ⏩: 1

Nathanomir In reply to mattpantyhose [2020-04-18 19:51:31 +0000 UTC]

Well, it is an old one. That was the image that led Akizz to find me and him dragging me into the superheroine community.

👍: 0 ⏩: 1

mattpantyhose In reply to Nathanomir [2020-04-18 20:24:43 +0000 UTC]

I thought that I had browsed to the end of your gallery, apparently I simply missed that one.

👍: 0 ⏩: 0

TazLooking [2020-04-18 19:01:13 +0000 UTC]

A bevy of battle ready voluptuous ladies!!!!     

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Nathanomir In reply to TazLooking [2020-04-18 19:51:39 +0000 UTC]

The best kind!

👍: 0 ⏩: 0

Dangerguy01 [2018-10-20 21:21:03 +0000 UTC]

Finally got around to checking this out, thanks for calling it out in a recent journal.


One thing I like here is some of the subtlety in the composition. The way the first three figures from left to right are posed to draw the eye gradually upwards, then the final figure pulls us back down again. And not only does Theda's darker skin fit into the story, it also serves in the art, making her presence more subtle so we notice the lighter-skinned "barbarian guard" first. Also because their poses are more dynamic and aggressive, while hers is more withdrawn and defensive. And the way Lunambyra's staff (you really like that thing, don't you? ) eventually draws our eye down to Varman is cool too. With two months of work going into this, it seems obvious that all of these effects (and more that I'm not mentioning) were intentional on some level.

👍: 0 ⏩: 1

Nathanomir In reply to Dangerguy01 [2018-10-21 18:53:17 +0000 UTC]

Thank you very much!


You're probably crediting me with far too much compositional thought and foresight, although it is possible that all those Frazetta paintings etched their way into my subconsciousness.

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Valkaneer [2016-09-30 02:37:18 +0000 UTC]

Great references, brah. The classic fantasy erotica guru's are clearly visible in thin piece.

👍: 0 ⏩: 1

Nathanomir In reply to Valkaneer [2016-09-30 12:37:42 +0000 UTC]

Thank you.

👍: 0 ⏩: 0

DaviRibeiroDirector [2015-12-31 00:46:54 +0000 UTC]

I have one thing to say
 WOWWWWW

👍: 0 ⏩: 1

Nathanomir In reply to DaviRibeiroDirector [2015-12-31 02:27:05 +0000 UTC]

Sometimes, that's all that's necessary. Thank you.

👍: 0 ⏩: 0

Jsayah [2015-12-16 00:07:52 +0000 UTC]

NICE!

👍: 0 ⏩: 1

Nathanomir In reply to Jsayah [2015-12-16 06:11:22 +0000 UTC]

Thank you!

👍: 0 ⏩: 1

Jsayah In reply to Nathanomir [2015-12-16 19:26:26 +0000 UTC]

You are welcome.

👍: 0 ⏩: 0

LoreleiVonBork [2014-11-20 13:21:26 +0000 UTC]

We have a happy man here

👍: 0 ⏩: 0

leloup144 [2014-05-10 06:06:23 +0000 UTC]

Thank you verry much<3!

👍: 0 ⏩: 1

Nathanomir In reply to leloup144 [2014-05-10 15:33:15 +0000 UTC]

You are quite welcome, and thank you very much.

👍: 0 ⏩: 0

Ashfire45 [2014-03-19 12:30:29 +0000 UTC]

I -love- how varied their body shapes are!!!!!!! Absolutely gawjus, makes me almost want to shift to Genesis, but my favourite girl's on Aiko 4...:< I love how the lighting shows off their curves so beautifully; the only gripe I have is that they're all unnaturally staring forward, like a hive mind, when their attention should either be on the Queen or her backstabbing Uncle, you know?

👍: 0 ⏩: 1

Nathanomir In reply to Ashfire45 [2014-03-19 14:33:58 +0000 UTC]

Thank you for the comments. 

They're actually staring at the guards (there are about twenty of them in the full story). Yeah, that bothered me, too. I almost put a guard or two in the scene but my computer said no in a rather loud voice. So, I thought it was easiest on my computer to put the guards and the viewer in the same off-the-camera plane.

You could probably achieve the same type of varied shapes with Aiko. I never worked with her that much, but I could get more out of V4 than I thought I could. One of the keys is to vary their height. Genesis 2 has that feature built in as a height dial. I think with the 4 series, I used the Y scale dial and shrank a few characters by 5 to 10%. 

👍: 0 ⏩: 1

Ashfire45 In reply to Nathanomir [2014-03-19 14:45:43 +0000 UTC]

AH! Right, I'm sorry, I should have thought it was something like that! My bad; I positively adore the piece, between the variation of the woman, their armor, the poses and the sheer story behind it. Luxrender can be all RAM devouring - I used to work with 2 GB of RAM, so God, I feel your pain! I now work with 32 GB of RAM. :3

I've actually dialled my girl down to 5'2"! It does make her all the curvier seeming, as short things are more curvy. x3 Hmmm...You -might- be right! Aiko 4 is essentially Victoria 4 with more morphs, after all. x3 But it's much easier with Genesis, who has waaaaaay more muscle definition which I like, but...Eh, if I can't get the character I've worked on for about five years on it, then I can't really make use of it. v.v

Anyway, babbling aside, great work!

👍: 0 ⏩: 1

Nathanomir In reply to Ashfire45 [2014-03-19 16:13:41 +0000 UTC]

Thank you, again! Keep your fingers crossed. I have a feeling Aiko 6 will be the next G2F release. Now that Stephanie 6 is out, Aiko is the last classic female character base not yet transferred to the G2 mesh. 

👍: 0 ⏩: 1

Ashfire45 In reply to Nathanomir [2014-03-19 16:21:04 +0000 UTC]

Hmmm...To be honest, I was so so so so so disappointed with Aiko 5. I had spent ages in anticipation; and instead of an anime figure (which I suppose Hitomi was supposed to fill), we got...I'm not quite sure what her market was? x3

👍: 0 ⏩: 1

Nathanomir In reply to Ashfire45 [2014-03-19 18:54:58 +0000 UTC]

I switched from the V4 and M4 right to G2, and only went back to G1 recently for secondary characters. I, too, have been disappointed in V5 and M5. I really only use them because the G1 clothes fit better than on G2, but there's something about the mesh that's not quite right to me. Perhaps G2 spoiled me? A lot of people like the unimesh concept, but I find the women don't look enough like women and the men don't look enough like men. They look somewhat flat, too, like cardboard cutouts. But I have weird eyes, so that's just my opinion of them on the screen. My biggest complaint with G1 is how the models warp out of shape when posed. I'm used to the Generation 4 and it's difficult to pose a figure correctly when everything suddenly erupts all over the place. Fortunately, the G2s don't do that.

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ValdisValdemar [2014-03-19 01:49:16 +0000 UTC]

I have to admire your dedication (that and the sexy ladies, got to admire them too)

👍: 0 ⏩: 1

Nathanomir In reply to ValdisValdemar [2014-03-19 01:56:48 +0000 UTC]

The ladies are no doubt going to get me for tweaking them so much. They do know where I live! But comments like yours make them smile.

👍: 0 ⏩: 1

ValdisValdemar In reply to Nathanomir [2014-03-19 05:21:27 +0000 UTC]

Well that's good, I wouldn't want to get on their bad side

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Nathanomir In reply to ValdisValdemar [2014-03-19 16:14:04 +0000 UTC]

Ply them with ale and you will never have an issue.

👍: 0 ⏩: 1

ValdisValdemar In reply to Nathanomir [2014-03-19 18:25:34 +0000 UTC]

Alright but if this goes badly wrong you're getting the blame

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