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SandroRybak — Combat Unit

Published: 2013-01-02 02:39:23 +0000 UTC; Views: 3323; Favourites: 99; Downloads: 81
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Description Yea! First painting for me in the new year and I'm torn. I like it but on the other side i hate it with passion. I dont know if it makes any snese to anyone looking at it, if you can even see what it could depict...
Please guys if you check this painting out have something to say about it, please leave a comment and (constructive) critics. I want to make it better, but I just dont know how, or if I should start from the beginning.



This is a illustration for the 'Inferno TCG'

The assault unit can be found here:
:thumb345250311:

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Comments: 6

meek-mode [2013-01-03 04:24:33 +0000 UTC]

amazing work, very inspiring! I love this style keep it up you've been inspiring me to paint again so thank you!

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Cogzwell [2013-01-03 01:30:19 +0000 UTC]

I really like it, I gotta say its a bit confusing to look at but I feel like that's just a side effect of the work material, I thought maybe it was a three fingered hand for a second, maybe you could change it so he body structure is a bit more obvious?
Gotta say though it still has all the stuff I really like about your work though, the colors, the texture, the style.

👍: 0 ⏩: 1

SandroRybak In reply to Cogzwell [2013-01-03 01:49:53 +0000 UTC]

yeah i guess i should do something. for me its obvious where the arms are, what the helmet/head is, but goddamnit now i cannont unsee the claw you mentioned

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Foxflake [2013-01-02 19:53:30 +0000 UTC]

Hey Sandro, since you asked for it in your comment, here's just what I think : )
First, I really love the colours, the glow adds a lot of impact and the swooshy lines make it very dynamic.
The two things that pop out to me (if you can call it that way, I needed to think some time about it first) are the position of the ball of light, and the helmet.
The light is quite in the center, but that's probably your intention; but I think what might be a problem is that the outline of lines up directly with the shape of the armour. I'd say either make them overlap each other, or give them some room inbetween.
About the helmet; I think the fact that the back of it is so straight and parallel to the frame of the image kinda breaks the dynamic you build up with the rest of the picture.
Last (and least!) you seem to have two light sources, the light ball and some light from the right. Probably you could make the armoured guy a bit more threedimensional by adding a shadowy area where none of the both lights reach him.
Okay, now that's all of it; and though that may sound critical, I really like how this one looks, the armour itself is cool, a nice mix of "traditional" armour and a sci-fi look, and the whole picture has something pretty powerful about it. And as I'm already writing such a long comment, the other stuff you have in your gallery is pretty amazing too! Keep going (and have a great year, btw)

👍: 0 ⏩: 1

SandroRybak In reply to Foxflake [2013-01-03 03:48:24 +0000 UTC]

Thank you a lot for the comment and the critic is right on the spot. I will overpaint it again later that day. I didnt notice how flat it feels, so i will add the areas that arent hit by light and darken them more. Will work on the energy ball aswell!

Thanks again, this was very helpful!(its so rare to get such a critic here on dA and it feels awesome!)

👍: 0 ⏩: 1

Foxflake In reply to SandroRybak [2013-01-03 21:12:22 +0000 UTC]

You're very welcome! I'm glad if I could help you. And though I'm curious to see how it turns out at the end, I already like it quite a lot how it is

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