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Sharkahm
— Vencatta
Published:
2023-11-25 10:34:54 +0000 UTC
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Description
This artwork took nearly two years to finish. Yes, it had a lot of downtimes, reworks and I had to scrap the armorless version. I’ll try to skip making versions of a drawing, especially when I use complicated techniques. But in the end, it was a huge learning experience and I’m definitely proud of pushing through and finishing it!
It was my first time trying to paint metal and it went against the usual shading logic that I had to break: The first attempt made it look not metal enough.
Also check out the timelapse of the drawing, I used Krita’s new recording feature which allows me to record the overview of the drawing, resulting in avoiding skipping all over the canvas. Through the editing software I added zoom and pans to focus on specific parts.
Youtube:
youtu.be/viqHr-F-90g?si=g0FTXp…
As usual, some lore:
With the best intentions following a failed rescue operation and unexpected discoveries involving Elak, Zygana, and Oruti, the Ancient Being Nierkuvan decreed the protection of Zesan and its relics through the implementation of new laws. However, the combination of curiosity and waning cooperation among those expected to adhere to these laws led to a series of events.
This situation evolved into a complex issue, with pioneers fervently seeking out anything, regardless of location or danger, and disregarding potential consequences.
The relentless pursuit of wealth and power, fueled by the relics, compelled the Ancient Beings to devise a contingency plan in case their safety was compromised. Enter the mercenary Venex, a fiercely loyal and unbridledly ambitious servant of the Beings. Venex's responsibilities expanded from external tasks to those within the realm. In the absence of their teammate Mares, who possessed the ideology and means to question and counteract beliefs, Venex was left to act independently, and he, Mares, would remain unaware of Venex's potential actions.
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