Description
So first things first, Eevee currently can’t do HDRIs properly. Right now it lacks the support for creating deep shadows or any decent shadows for sIBL. Since this comparison shot has only been created to show the same model in the same lighting conditions without any added gimmicks, the Iray render will definitely look far superior at first glance.
But what I do want you all to have a look at is the render times:
3.49 seconds for Blender Eevee VS 13.7 seconds for Daz Studio Pro Iray. That’s enough a reason for me to spend more time developing and porting my libraries to Blender since that ~10 second gain on a scene with 1 model and 1 HDRI will end up translating to days if not weeks saved when rendering animations on complex production level scenes.
And once the “fake” shadows with supplementary lighting solutions get added to compliment the HDRI, I think Eevee (along with Blender’s arsenal of vFX & editing-on-the-go) will be a beast of a rendering solution. Sure it might bloat render times a little bit more, but I still feel that Eevee would leave Iray in the dust when all things have been added, said and done.
I will need more time to ascertain that assumption.
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Software used for rendering: Daz Studio 4.12 Pro with Iray. Blender 2.83 with Eevee.
Hardware used for rendering: RTX 2080 + GTX 1070 Ti for CUDA (& Ryzen 3900x, not used in active rendering)
Plugin use: Diffeomorphic Importer Version 1.4
Test image’s rendered resolution : 1000 x 1000 pixels.