Comments: 40
superjedi003 [2011-06-20 01:30:28 +0000 UTC]
this is really tight. reminds me of hells gate in avatar
👍: 0 ⏩: 0
Hideyoshi In reply to greymoonx [2011-06-09 21:18:12 +0000 UTC]
i think you have to make sure the 'texture scales' stay consistent. Overloading should be avoided, too. Sometimes it's easier to use lightly textured brushes and then paint something with them all throughout.
👍: 0 ⏩: 1
jcbarquet [2011-06-09 04:32:05 +0000 UTC]
Hey this is awesome. I noticed that you have some perfect perspective lines. Do you draw these individually for each piece or do you have a certain method for doing those?
👍: 0 ⏩: 1
Hideyoshi In reply to jcbarquet [2011-06-09 21:15:58 +0000 UTC]
i set them up individually for each piece mostly yeah.
It's all about deciding where the horizon should be and then adding in vanishing points.
👍: 0 ⏩: 0
ngoziu [2011-06-09 03:39:24 +0000 UTC]
These were steps?!?!?! YOU SIMPLY PROGRESSED FROM MAGIC TO MORE MAGIC.
(Amazing)
👍: 0 ⏩: 0
ArtDoge [2011-06-09 02:56:35 +0000 UTC]
dude howd you get the perspective tool? lol
👍: 0 ⏩: 1
Hideyoshi In reply to ArtDoge [2011-06-09 21:14:34 +0000 UTC]
i bought it on ebay!
👍: 0 ⏩: 1
ArtDoge In reply to Hideyoshi [2011-06-10 00:34:02 +0000 UTC]
no, seriously? lol
👍: 0 ⏩: 0
tatarigamiwa [2011-06-09 01:27:06 +0000 UTC]
Cool!
Thank you very much for the process...
👍: 0 ⏩: 0
manush1991 [2011-06-08 17:43:47 +0000 UTC]
its lovely when artists like yourself provide us with your process. i believe today its not so much about a final rendered image. we like to look at the process of a work, see how it has take shape with time. this is what makes a work of art fascinating.
thank you so much for your contribution and i hope you will keep showing us you process from the very first lines on page to the final render.
👍: 0 ⏩: 1
Hideyoshi In reply to manush1991 [2011-06-08 18:54:59 +0000 UTC]
glad its of help. Next time, I will try remembering to save earlier steps.
👍: 0 ⏩: 0
geezus24 [2011-06-08 17:32:37 +0000 UTC]
hey man how did you do that grid???
what ps are you using?
👍: 0 ⏩: 1
Hideyoshi In reply to geezus24 [2011-06-08 17:41:54 +0000 UTC]
CS3, grid was drawn in by hand with the line and path tool, no filter or anything.
👍: 0 ⏩: 1
geezus24 In reply to Hideyoshi [2011-06-08 18:00:46 +0000 UTC]
i use CS4 and how do you do the filter??
👍: 0 ⏩: 0
Hideyoshi In reply to Mr--Jack [2011-06-08 17:41:20 +0000 UTC]
wait, in CS3..?
👍: 0 ⏩: 1
Mr--Jack In reply to Hideyoshi [2011-06-08 18:18:17 +0000 UTC]
Yep, I think it's under distortion in the older versions
👍: 0 ⏩: 1
Hideyoshi In reply to Mr--Jack [2011-06-08 18:53:52 +0000 UTC]
you're right! 'Lens correction' - epic haha, thx!
👍: 0 ⏩: 1
MarkusVogt [2011-06-08 15:35:18 +0000 UTC]
very nice, thanks for explaining the working process!
👍: 0 ⏩: 0
Supremacia [2011-06-08 15:25:42 +0000 UTC]
nice! but probably it could be better with some steps before your first image here, its all 3D or only the main towers? how you did all the buildings? thanks!
👍: 0 ⏩: 1
Hideyoshi In reply to Supremacia [2011-06-08 15:37:25 +0000 UTC]
only the main towers are 3D, I blocked in the rest by hand with the help of the grid so they stay aligned.
👍: 0 ⏩: 1
BrotherOstavia [2011-06-08 14:56:42 +0000 UTC]
Could you believe i never learned to use the "vanishing point" and all that perspective tricks? Any tips about how you used the grid and the lines in the second panel?
👍: 0 ⏩: 1
Hideyoshi In reply to BrotherOstavia [2011-06-08 15:36:47 +0000 UTC]
lol how it helps? It makes sure the buildings aren't all wonky looking with angles flying all over the place. With architectural man made structures, the geo shapes usually follow a grid.
I decided where the horizon line was and added the vanishing points, lines by hand following basic perspective theory. You should give it a read!
👍: 0 ⏩: 1
Jellyshark [2011-06-08 14:55:23 +0000 UTC]
Very nice process here. I see you start with simple shapes and then fill in details. I need to practice painting cities more often, and this inspired me to do so. C:
👍: 0 ⏩: 1
krhart [2011-06-08 14:55:16 +0000 UTC]
This is really nice. You retained those textures I saw in the beginning. I'm having a hard time with that currently.
Question: how exactly are you setting up your perspective grid? I normally use Painter, but I'm finding PS handy for technical learning. Are you making your own by hand or using a tool? Because your perspective looks very precise.
👍: 0 ⏩: 2
Hideyoshi In reply to krhart [2011-06-08 15:13:12 +0000 UTC]
actually this image works in a 5 point perspective system (top, bottom, right, left and center).
👍: 0 ⏩: 0
Hideyoshi In reply to krhart [2011-06-08 15:07:56 +0000 UTC]
Actually I didn't have a lot of textures in the base image. They usually shine through in the final image more or less, I don't actively control that.
My perspective grids are usually set up by hand, sometimes I take a screenshot from a 3D application haha
For the curved vertical lines I used the path tool and gradually upped the curvature towards the borders because I like to mimick the wide angle lens distortion. You can also draw straight lines and use the distort -> spherize filter.
Simple 1 point perspective doesn't represent realistic viewing with the human eye so I always like to image 2 more VPs at the far top and bottom for this kind of set up.
👍: 0 ⏩: 1
krhart In reply to Hideyoshi [2011-06-08 15:16:17 +0000 UTC]
Hey thanks for the awesome reply. Definitely like the spherization. Really great, thanks.
👍: 0 ⏩: 0