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Shadow-Gecko — Anime Alien Mecha Pilot

Published: 2007-08-28 04:09:36 +0000 UTC; Views: 2873; Favourites: 20; Downloads: 59
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Description I've been messing arround with a concept for a Anime style campaign for a week or two now. Here's one of the better renders that's come out of my musings...
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Comments: 10

Cimaira [2007-10-09 12:36:42 +0000 UTC]

wonderful work, I love the texturing, that rendered beautifully.

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aeues [2007-08-29 12:34:00 +0000 UTC]

I have problem with skinning!!! XD Nice.

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aeues In reply to aeues [2007-08-29 13:17:54 +0000 UTC]

Example like model in ps2 game Hack G.U their low poly chara looks nice. I can't make so much poly I would bureden my rendering. But in low poly some vertex simply sticks out, it just wont follow the bone. Alaways headache on that most of the time with fingers and toes. XD I want toturial. Work Hard.

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Shadow-Gecko In reply to aeues [2007-08-29 12:38:13 +0000 UTC]

I understand your frustration. I tried using Hexagon to build something a couple of times, and just can't seem to make it work for me : )

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Hellstorm1223 [2007-08-28 04:11:36 +0000 UTC]

Yep, cool render!

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Shadow-Gecko In reply to Hellstorm1223 [2007-08-28 12:37:50 +0000 UTC]

Thanks!

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shadow500 [2007-08-28 04:10:53 +0000 UTC]

Damn that's good. Love the hair. What program did you use?

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Shadow-Gecko In reply to shadow500 [2007-08-28 12:41:03 +0000 UTC]

All done in Daz Studio. Aiko 3, StellarKnights suits (by Bugslife), Lotus Hair, and Scifi construction set (by davorama). Lights: LightDome Pro (Cloudy medium). Amazingly, only took about 25 min to render up, though I spent the better part of an evening setting everything up.

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shadow500 In reply to Shadow-Gecko [2007-08-28 19:22:06 +0000 UTC]

Ah, so you bought the downloads, you didn't construct via NURBS or Polygons?

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Shadow-Gecko In reply to shadow500 [2007-08-28 22:14:26 +0000 UTC]

heh, I only wish I had that kinda skill/time...
I generally find that after a full day at my job, even setting up a render is sometimes more like work...

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