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supersampled β€” Vesper RTU by-nc-nd

Published: 2009-07-18 12:01:41 +0000 UTC; Views: 24422; Favourites: 407; Downloads: 0
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Description "...Ok then, let's move on to the matter of mentioned earlier, the House of Ryan and there recent incursions into Vesper RTU, I hear Gomi himself has been monitoring the situation..."

"Sir, several incidents of harassment and aggression have been reported from hubs at Vesper RTU, 17 industrial facilities have also gone offline. The situation has indeed been monitored by Gomi and several hours ago he sent a Magniacapra squad to investigate.
Kushauwan intelligence believes this Vesper group whoever they may be, would put up little resistance to any official taskforce though. I believe Gomi is just taking precautions with the Magniacapra."

"The Magniacapra? I don't know, the fact that Gomi Kacylis and the Magniacapra are involved in this situation means that it's far more volatile than either of us could imagine. I even doubt this Vesper Group has anything to do with the House of Ryan at all."

"A pre-war strategy sir?"

"Almost certainly"

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(above) Magniacapra forces meeting heavy resistance from the Vesper Group.

If you want to know more about the project or get involved, please follow this [link] and visit the information center to find out more.



Thanks for all the help and support from the people I've probably nagged and irritated over the last few weeks.

I'll be doing several wallpapers over the next few weeks to co-inside with the re-launch of the perfect burn as Method.

Please follow this [link] to get a version of this wall paper to fit your screen size. Whilst your there, be sure to check out information about the project as we are still looking for talented artists to work with.

As always, fav's, comments and watches are greatly appreciated.
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Comments: 42

Duskie-06 [2014-11-12 05:55:03 +0000 UTC]

Very nice!! Check out mine too yeah? (:

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SpecterCody [2014-04-21 00:03:47 +0000 UTC]

This is a very intriguing and intricate space scene. I love it!

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maurice1997 [2013-05-24 14:31:21 +0000 UTC]

O.O wow

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tomanymonster [2012-01-09 04:48:06 +0000 UTC]

great work

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Zdaeiyujj [2010-09-08 07:02:40 +0000 UTC]

I do know that light and shadow in space are rather extreme without the diffusion effects of a gaseous medium through which light is refracted. Chiascuro lighting effects would create dramatic sharp light to shadow extremes in a vacuum, unless the light was reflected off of a nearby surface against anything which fell past the terminator line into the shadow mass. My eyes automatically go to the celestial bodies in the background so that I may gain a frame of reference for the travel of the light and the vector from which it originates. I seek the zone of tangency upon the hull of the craft in juxtaposition to those planets in the background, and it just does not seem to add up in my mind. I feel as if more of the ships should be illuminated if those planets have the sort of illumination implicit of the image itself. But it is all so gorgeous and dreamy that these inconsistencies are somehow mitigated when it comes to the overall wow factor of the image. It is sexy stuff! I hope this critique was useful.

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supersampled In reply to Zdaeiyujj [2010-09-09 14:30:15 +0000 UTC]

Thanks for the comments, although the image is a year old and I have since moved on somewhat in my approach to composition, i'll keep most of what you mentioned in mind.

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Zdaeiyujj [2010-09-08 07:02:15 +0000 UTC]

As far as the lighting goes, are there multiple sources of light? Are any of the ships incandescent? The image leaves this unclear as is. Also, the planets in the background do not read as if they are objects suspended in a vacuum when it comes to the play of light against them, unless there are multiple sources of light.

I can imagine you totally wanting to show the shape of those proud hulls, but I would also suggest that you play with realistic lighting in a fashionable sort of way that allows you to imply the form of the ships in space rather than reveal them altogether. If I had appropriate modelling skills with a computer, I would add internal lights to the grooves and elements in each ship so that if most of the ship form fell past the terminator into shadow, I could still exhibit the awesomeness of the form with those ship interior windows and lights in the grooved parts of the ship. Also, it might be prudent to apply high intensity lamps and sensor equipment to the exterior of the ships if you want to leave their forms less occulted and still have an excuse in that sort of lighting, or allow the laser beams themselves to illuminate the hull as they blaze within inches of their intended targets.

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supersampled In reply to Zdaeiyujj [2010-09-09 14:33:05 +0000 UTC]

PhotoCopper (the brand name given to the orange/golden armoured ships) is self illuminescent and is probably the cause of some of the lighting inconsistencies that appear in the image.

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Zdaeiyujj [2010-09-08 07:01:50 +0000 UTC]

The spacing of the ships seems somewhat strategically inconvenient at that sort of range, but I do not know much about space warfare. I do not know what speed these ships are advancing at, or what sorts of hardware capabilities they possess, or are up against, so for all I know, they are doing exactly what they should be exactly how they should be. I just get the feeling that your first priority as an illustrator and a modeller was to make sure the viewer of the image could see every single model in the image simultaneously. This does seem a bit 'forced' to me, however, I understand the decision you made to do it this way if my observation is correct. I would however go on and put forward that your badassery is noticeable regardless of what models can be seen in their entirety or not. So for dramatic effect lending to actual strategic warfare and unpredictable chaos, I would go on and say a 'kodak moment' peter parker-esque perfection of photo opportunity is not always the best approach to creating an inspiring composition for an illustration, if you would like to avoid allowing cheese or peculiar scrutiny to enter the process. I do want you to understand that I am in love with this image inside out, so I am not at all shooting it down. I am merely offering some food for thought in future such projects.

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Zdaeiyujj [2010-09-08 07:01:16 +0000 UTC]

Gorgeous technique and remarkable models! If I might critique a small bit, I would lend you constructive criticism concerning the formation/positioning of the ship models in space during an engagement such as this, and the source of light striking all space bound objects.

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AlexWearsHats [2010-07-21 22:30:34 +0000 UTC]

Wow. I'm in awe. Superb work!

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webname05 [2010-07-21 13:38:27 +0000 UTC]

This is amazing! Purely brilliant! Awesome!

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SuperSmurgger [2010-07-21 08:44:20 +0000 UTC]

Totaly stunning !!!

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b1gag3 [2010-07-21 06:56:24 +0000 UTC]

its ... just ... AWESOME!

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RadulfGreyhammer [2010-06-27 22:20:20 +0000 UTC]

Your background is really lame for the great renders in your foreground. The planets look really dull and cheesy, the lighting doesn't look right at all. The rocky one looks like you used one simple texture and spherized it in Photoshop, and is way too dark in the top. The gas/water planet doesn't appear to be perfectly spherical, as all gas and water planets would be. The colors in the background are kind of dull, but that's not a huge deal. Brighter colors would probably be a better choice for the exciting battle raging on. It would also be nice to see some white in the stars, rather than grey.

It's pretty obvious you used space brushes, which is fine but you can see how you used the same one more than once. Try some variety.

Also, the lens flares should all be the in the same directions and with the same number of rays. Here you have all sorts of different rays. Which isn't possible.

Amazing renders and effects, though. I love your models. They're simply outstanding. I'm a huge fan <3

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supersampled In reply to RadulfGreyhammer [2010-06-28 09:46:03 +0000 UTC]

Yep, it wasn't my best

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Warsie [2009-11-18 23:32:57 +0000 UTC]

The range of ships is pretty cool but lol @ the whole 'charge right by the enemy while firing from a far range. Then again LOGH & etc has it

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Halisoar [2009-08-16 08:04:44 +0000 UTC]

Congrats !!! youΒ΄ve been featured here:[link]

also see if youΒ΄re in my super favorite featuring here [link]

And one last thing: DONΒ΄T FORGET to FAV this new so more peple would watch your work!

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supersampled In reply to Halisoar [2009-08-17 12:31:00 +0000 UTC]

Awesome, thanks.

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xtasy [2009-08-09 20:50:49 +0000 UTC]

It's been a long time since I stopped in here on dA. So I was cleaning out my inbox and bam, saw dreamwa1ker and was rather surprised that you were posting again. So another great piece from the factory and it's good to see you're still working. +fav btw

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Ruroni-Riu [2009-07-25 03:17:13 +0000 UTC]

...To quote Richard B Ridic: "Beautieful..."

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supersampled In reply to Ruroni-Riu [2009-07-25 16:24:28 +0000 UTC]

hehehe, thanks

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Antaria-Nova [2009-07-24 10:19:02 +0000 UTC]

...
All I can come to think of saying is: INSTA FRIGGING FAVE!

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ErikShoemaker [2009-07-24 09:44:20 +0000 UTC]

stunning work here, great job

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snowysnowcones [2009-07-21 17:21:00 +0000 UTC]

looks great

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sovykurosei [2009-07-19 09:25:27 +0000 UTC]

I thought this was painted. Or is it done completely in a 3D program?

Well, that doesn't matter. Out with the old, brown Ubuntu default background, in with the awesome space battle.

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Bobitho [2009-07-19 01:10:42 +0000 UTC]

wow thats freakin awesome

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jecojara [2009-07-19 01:06:33 +0000 UTC]

i didnt appreciate from afar.. but when i zoomed in, i said, "wow!". this is awesome.

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TheAnimeButterfly [2009-07-18 19:24:56 +0000 UTC]

Oh wow! This looks so cool!

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jonathoncomfortreed [2009-07-18 19:19:35 +0000 UTC]

this is fantastic!

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kheng [2009-07-18 16:09:28 +0000 UTC]

Nice work on the engine lighting.
This feels more realistic with the minimal lighting
Is there any post or are all the effects done in 3d?

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supersampled In reply to kheng [2009-07-18 18:15:26 +0000 UTC]

Edit: Actually, all the explosions and special lighting (flares and bloom) are done in photoshop.

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supersampled In reply to kheng [2009-07-18 18:10:10 +0000 UTC]

All but bloom is done in 3d. I'm using a vray light material with a falloff to the colour and opacitity to do most of the heavy lifting. You can see an earlier test render here. [link]

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Frankensuave [2009-07-18 14:55:48 +0000 UTC]

you amaze me!really is a great concept. good job!

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LDS-Jedi [2009-07-18 14:53:55 +0000 UTC]

Very well done. I could use some tips or even a walkthrough on how to model a ship like that. I use blender 3D but I think I could follow any instructions.

Able to help?

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supersampled In reply to LDS-Jedi [2009-07-18 15:05:53 +0000 UTC]

Thats a good idea, i'll see what I can do next week! (remind me on Wednesday!)

If your on sci fi meshes, you can get a general idea of the process for 2 of the models shown on this image.
This is the direct [link] to see the process day by day though you'll need to register to see the images.

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LDS-Jedi In reply to supersampled [2009-07-18 16:45:26 +0000 UTC]

Excellent thanks for the link.. on my way!

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billndrsn [2009-07-18 14:40:15 +0000 UTC]

This is great art! Added to Space Ship Collection Below...

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Ringospoon [2009-07-18 14:07:39 +0000 UTC]

Wow - incredible

Respect bro

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trik [2009-07-18 13:11:03 +0000 UTC]

sweet work.

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limdaepl [2009-07-18 12:15:53 +0000 UTC]

great!

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ikarus-tm [2009-07-18 12:11:02 +0000 UTC]

wonderful

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