Comments: 34
ultroxblast [2014-08-18 15:08:18 +0000 UTC]
impressive
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WastelandGunner [2014-08-10 06:43:21 +0000 UTC]
Can we get the models now? :3
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argodaemon In reply to WastelandGunner [2014-08-10 06:44:48 +0000 UTC]
lol patience. I still have to get the screencaps out. Will try packing up afterward.
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TheProdigy100 [2014-05-04 10:21:03 +0000 UTC]
reminds me of SCP
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Videogameget [2014-04-13 22:23:30 +0000 UTC]
Setting adobe to low quality makes the picture with better quality.
What the bob saget is that about!?!
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FRiNGE07 [2014-04-05 21:09:11 +0000 UTC]
Is there going to be a download?
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argodaemon In reply to FRiNGE07 [2014-04-06 00:09:42 +0000 UTC]
I may, but not until it is used how I need it.
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Mr-Pugington In reply to argodaemon [2014-06-04 03:09:44 +0000 UTC]
Yeah... That was one of the problems with Fallout, strange door movement. o3o
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BalefireDCPhoenix [2014-04-04 13:27:56 +0000 UTC]
How does the door roll aside? There's no mechanism for it to physically move aside. Bad Design.
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argodaemon In reply to BalefireDCPhoenix [2014-04-04 14:41:18 +0000 UTC]
I always thought that too, but it is how the game does it. Lol
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Serafin-VD [2014-02-11 01:36:30 +0000 UTC]
This is awesome it looks like an old pre render from the first games I love it A++++
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AlexanderEricson [2014-02-10 01:20:22 +0000 UTC]
Damn! Lookit that detail!
I am always impressed with your work, my friend.
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Texas-Doughnut [2014-02-08 11:56:07 +0000 UTC]
where you got that props?
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argodaemon In reply to Texas-Doughnut [2014-02-08 19:35:43 +0000 UTC]
I am not at a PC to get a link, but it was only static. I added bones for animating to it myself.
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RillaKim [2014-02-08 05:43:26 +0000 UTC]
NOW OPEN DA DOOOOR!!!
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J25TheArcKing [2014-02-07 13:46:40 +0000 UTC]
Nice audio sync and animation, totally awesome!
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f1r3w4rr10r [2014-02-07 07:20:00 +0000 UTC]
Oh I think I know what you are about to do, but I won't say anything yet. I can still be proven wrong. ^^
But nice job rigging and animating it so far.
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Quent0S [2014-02-07 06:28:47 +0000 UTC]
Figures you'd gif this. ONe question: why did you hide all the pony skelingtons behind the door?
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McDoomington In reply to Quent0S [2014-05-20 11:55:52 +0000 UTC]
Because there's only room for one Skellington in Nightmarenight town.
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argodaemon In reply to Quent0S [2014-02-07 06:36:22 +0000 UTC]
Because I didn't have the ground yet set out there, so many would have been floating. :3
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jhr0b80 [2014-02-07 01:54:39 +0000 UTC]
erotic
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DrDicksAmazingStick [2014-02-07 00:50:19 +0000 UTC]
And then, nine months later, little baby Vault Doors were born.
👍: 0 ⏩: 1
Unit645 [2014-02-06 22:48:23 +0000 UTC]
If only the actual animation was this smooth... that's right Bethesda, I'm lookin' at you...
👍: 0 ⏩: 1
MouseyArtist In reply to Unit645 [2014-02-06 23:19:09 +0000 UTC]
At least they give us the tools to fix it like "Yeah it is broken, but you can vary much fix it."
👍: 0 ⏩: 0