Comments: 38
psiandco [2020-04-20 02:08:40 +0000 UTC]
God, this should launch a thousand real world efforts. Engineers would look at this and go, "A YUP!"
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sabertiger88 [2018-12-02 01:17:09 +0000 UTC]
Excellent model of great soldier, I would like you to see my deviants especially toy soldier jpg 1, 2, 3, 4 big to see what you think
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lasaucisse [2014-11-02 19:55:14 +0000 UTC]
excellent work
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Yokaiou [2014-11-02 10:01:43 +0000 UTC]
Damn looks like Gue'vesa armor in Warhammer 40K
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mikemars [2014-10-10 15:52:08 +0000 UTC]
looks great. nicely done....only comment looks very heavy..but thats just my personal opinion
check this out, youtu.be/6FbOiIdgbl0
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klagen [2014-10-09 06:33:30 +0000 UTC]
Reminds me of the "Metal Jacket" Design from Edge of Tommorrow, nice details.
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klagen In reply to Avitus12 [2014-10-09 14:42:26 +0000 UTC]
Not gonna spoil nothin for ya.....but you'll love it.
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sososketchy [2014-10-08 05:51:42 +0000 UTC]
Oooh, neat! This is pretty close to the basic design I worked on. You captured so many great details that everyone else misses. I'm not much an artistic type, so I hope you don't mind a more engineering-focused critique
- The circular joints around the limbs are the first thing I noticed. Awesome! That's a great way to get another degree of freedom lined up with the appropriate joint.
- This design does kind of beg the question of how the operator gets in/out of it, but really all exoskeleton designs do, so that's fine. Still, some hinges or locks or something would imply that the frame opens up or something.
- Likewise, one has to wonder where the power and control for all of these actuators is, but the Rule of Cool usually dictates leaving that out, so no problem. I usually default to just hanging a big blob of volume off of my design's back or belly to stand in for those systems. Tends to ruin the athletic lines though.
- Are the finger joints not connected to the wrist? It looks like the thumb in particular is just a little mechanical thumb-glove. It's important to extent the skeleton all the way around the fingers. I still get annoyed when I see Matt Damon ripping a robot's head off in Elysium with his bare fingers.
- Several of the joints have a single piston crossing over two degrees of freedom. Like the big piston on the outside of the leg. If the leg rotates it'll twist that piston out of alignment with the knee.
- It looks like a lot of the joints (ankle, hip, shoulder, wrist) don't actually have enough degrees of freedom or actuators to control them. I think that's why most people leave them out of their designs. It's actually pretty hard to figure out how to integrate things like that because audiences are already familiar with them from seeing earth moving equipment and whatnot. Seems to be easier to just hide all of the actuators and imply that there are enough of them to provide the necessary strength and range of motion.
- Many of the pistons look like they're too short to actually allow a comfortable range of motion, but they could be extended and just attached to points farther apart.
- It looks really cool. Nice lines, textures and colors. I look forward to seeing a layer of armor! I don't think you're going to be able to animate it or pose it satisfactorily, though. The way things are laid out if he moves too far out of the neutral action figure pose the limitations of the joints will become obvious.
Anywho, I hope that was helpful and not just stating the obvious. I get excited when I see people putting this much effort into my personal favorite genres.
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MindSouldBody In reply to Avitus12 [2014-10-09 04:02:58 +0000 UTC]
I agree. DARPA are noobs wasting money on things that are already done by other nations...or better yet, already in practice.
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kuroro8675 [2014-10-07 20:28:23 +0000 UTC]
this is really realistic. I could built one (if I had the money ). And as CG is really good.
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Efnek [2014-10-07 18:00:02 +0000 UTC]
realistic cool
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Avitus12 In reply to Cee-H [2014-10-07 15:58:49 +0000 UTC]
Hy Drake I use 3ds max 15 and V-ray for rendering, all the textures are done wit heather Photoshop or 3ds max view-port canvas.
you may be interested in this forums.cgsociety.org/showthrea…
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Avitus12 In reply to Cee-H [2014-10-08 20:00:46 +0000 UTC]
it really is a great way to express yourself.
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Avitus12 In reply to Cee-H [2014-10-10 16:38:20 +0000 UTC]
I have never used anything but 3ds max, it may be a little harder for beginners but you cant complain about the results
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nesiwabisi [2014-10-07 13:39:02 +0000 UTC]
Wicked design man.
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Avitus12 In reply to m4a44 [2014-10-07 14:41:34 +0000 UTC]
you have 300,000 $ laying around...
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ManushMonitor In reply to Avitus12 [2014-10-08 01:48:11 +0000 UTC]
I don't have 300,000 but I do have a huge interest in technology. So care to add some spec to this work of art? I would love to read them.
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jsport [2014-10-07 12:34:20 +0000 UTC]
amazing effort.
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RED-ADAM [2014-10-07 11:46:06 +0000 UTC]
So cool!!!
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Yachieku [2014-10-07 10:31:58 +0000 UTC]
Amazing model! How tactical gear will be mounted (magazines pouches, granades, cargo)?
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Avitus12 In reply to Yachieku [2014-10-07 10:47:31 +0000 UTC]
after I do the armor all his gear will be placed on top of that.
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thevampiredio [2014-10-07 10:13:55 +0000 UTC]
holyshit this is awesome!! and it looks really functional.
even the helmet is supported by hydraulics. so he dont break his neck?
i hope u give him some armor plating.
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