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mojette β€” Soldier Concept

Published: 2012-05-20 01:53:41 +0000 UTC; Views: 43006; Favourites: 712; Downloads: 1054
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Description ZBrush concept
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Comments: 31

Numpa [2016-09-29 19:10:28 +0000 UTC]

FO4 mod, maybe/please?

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Kviesgaard [2015-05-09 17:02:42 +0000 UTC]

Been on an inspiration search lately.

Found this one here very much to my liking.

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Dohko-orfebrero [2014-09-22 03:51:55 +0000 UTC]

I also remember the red hood

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IraMelanox [2014-07-31 05:22:30 +0000 UTC]

Reminds me of Marvel's character Shockwave. Great job !

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Zeartist [2013-09-29 19:48:20 +0000 UTC]

I love the mast especially. Β Very "Guillermo del Toro"-ish. Β 

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NinjakSkywalker [2013-03-01 16:27:21 +0000 UTC]

awesome! can we work together on a game project? contact me at or leave a reply at

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GrowlyDave [2013-01-30 02:03:32 +0000 UTC]

How in gods name did you get such crisp lines!!! I have been trying for months now and i still cant get anything 1% as good as this. Tell me you secret.

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Kage-Forgotten [2012-11-03 16:50:32 +0000 UTC]

Welcome to the world of Forsaken.

You are an out-cast Master Samurai with exceptional skill. Born to be the Leader of a destroyed Empire, but Exiled by the Supreme Guardians of the Emperors Shine for Misconduct. You alone have traveled the devastated lands in search of rest and peace, but to no avail you have fallen to wayside as fate pulls you back into the very world you are trying to escape from. Armed with just a Katana, Kage (You) Must fight your way back into Honor and relinquish the title " Forsaken. "


Hello, My name is Malykai and I notice your Forum comments and I am making a game (already in-progress) and I think you would be a great addition to it. It is Open Concept game, meaning you are able to add you input and ideas into the game to shape its outcome. So the GDD I have but will change as we Create more and more. I am a 3D Modeler/ Animator/2d Concept Artist/Sound Engineer. I want this Team to be full of Newbies so that the hunger to create drives us. The Style and format of the game is hack and slash adventure (third person.) With this project the goal is to get a finished title under your belt and from there you can branch out and with your new experience build a bigger and better game. Thanks for your time you can reach me at the following:

Hey Everyone still looking for Level Designers and Audio Engineers and 3D Character Modelers.
Feel free to view our progress and to Contact me:

[link]
[link]
[link]
[link]
Contact me @
Skype ID : Xardyon0 (That is a zero at the end)
Carto ID : Xardyon
Email: Creativemyndzstudio@Gmail.com

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conceptor92 [2012-10-30 00:56:47 +0000 UTC]

hi i am just wondering what software did you use to create this concept?

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conceptor92 [2012-10-30 00:54:40 +0000 UTC]

i am just wondering what software did you use to create this concept?

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conceptor92 [2012-10-30 00:54:13 +0000 UTC]

i am wondering what software did you use to create this?

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drac088 [2012-09-03 06:54:33 +0000 UTC]

Love your work!!

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accau [2012-08-29 08:23:34 +0000 UTC]

magnificent work dude!

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maryusatom [2012-08-12 07:22:14 +0000 UTC]

nice nice nice...could you tell me if you have diferrent subtools for ,lets say,the boots and the armor of the bottom leg?...or the head and the rest of the torso....just wondering,cause its seems that you made most of it from one piece...and that would be more amazing than it is

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IlyaSuhoi [2012-08-05 13:50:50 +0000 UTC]

Cool

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brinecycling [2012-07-25 20:08:03 +0000 UTC]

Awesome sculpt

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tarnvogL [2012-05-29 18:12:19 +0000 UTC]

well done, looks like a soldier from Brink

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phattyartist [2012-05-27 21:22:50 +0000 UTC]

This is brilliant! Two questions. One is what kind of techniques/tools do you is to get awesome looking creases in your cloth sculpting and two what kind of techniques/tools do you use for your hard surface sculpting.

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ParadigmFallen [2012-05-26 23:02:39 +0000 UTC]

Looks an awful lot like something out of Borderlands or Brink. a little also like that one armor type the Eclipse use in Mass Effect 2

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BertieRoostr [2012-05-22 09:45:22 +0000 UTC]

Great concept. Love the folds in the trousers, nicely stylised.

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AndresPerezdelgado [2012-05-21 16:57:48 +0000 UTC]

metal gear , i need to do a whell of a clock in zbrush, hole in a maya, do the topo is the only way or there other way

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MarikBentusi [2012-05-20 21:12:44 +0000 UTC]

Looks well-executed, but also incredibly boring and generic.

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bastler [2012-05-20 10:01:26 +0000 UTC]

It looks already very good. My main concern would be that the helmet seems to be too small to fit a human head.

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MrRobotov [2012-05-20 09:53:22 +0000 UTC]

Excellent work.

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NatalieHijazi [2012-05-20 09:47:32 +0000 UTC]

Wow! Entirely in Zbrush?

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Mo3tezz [2012-05-20 09:45:58 +0000 UTC]

I really like the sharp edges and hard surfaces but like i ve seen it in another comment, the shoulder has to be more flexible to allow good movements, this way he seems like he will always have to keep straight down arms, u see?

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Otaku-mad [2012-05-20 09:27:52 +0000 UTC]

how many triangle?

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Dorshiffe In reply to Otaku-mad [2012-05-20 09:58:41 +0000 UTC]

Dans Z-brush le nombre de polygones importe peu, il se chiffre en millions ou en dizaine de millions. Le but c'est de sculpter comme dans un bloc de terre, sans contraintes techniques.

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Shima-Games [2012-05-20 03:54:20 +0000 UTC]

DOPE!

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jonnymox [2012-05-20 02:04:10 +0000 UTC]

My concern for practicality would be a lack of range of motion in the upper arms and shoulders. If you worked it more like a chitinous shell or segmented it might not be as apt to limit mobility. Just my two cents.

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hattonslayden [2012-05-20 01:59:39 +0000 UTC]

how many hours do you work on a sculpt like this?

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